subagentprompts

.com prompt engineering
5 techniques, live from D1

Techniques

Real prompting techniques and guardrails, each citing the exact doc it came from. Filter by category:

titlecategoryapplies toguidance
Define exactly when Fable 5 should pause vs. proceed
tec_fable5_autonomy_checkpoint
model specific claude-fable-5 "Pause for the user only when the work genuinely requires them: a destructive or irreversible action, a real scope change, or input only they can provide.
Consider all effort levels, not just the highest
tec_fable5_effort_levels
model specific claude-fable-5 Effort is the primary lever for the intelligence/latency/cost trade-off on Fable 5.
Lead with the outcome, not the reasoning trail
tec_fable5_lead_with_outcome
model specific claude-fable-5 "Lead with the outcome.
Effort defaults to high; instructions are read literally, especially at low effort
tec_sonnet5_effort_literalism
model specific claude-sonnet-5 On Claude Sonnet 5, effort defaults to high (same as Sonnet 4.6); raise to xhigh for the hardest coding/agentic tasks.
Calibrate verbosity explicitly rather than assuming a fixed style
tec_sonnet5_verbosity
model specific claude-sonnet-5 Claude Sonnet 5 calibrates response length to task complexity rather than defaulting to a fixed verbosity — shorter answers on simple lookups, longer ones on open-ended analysis.

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